Damnation!
Well, gaming was cancelled tonight. So I guess we wait one more week until we Drop The Dice!
Im playing with an idea for Sean's character. The idea is to use the idea that no one knows what he is. What if during the course of an adventure PCs have to enter some supernatural place or something like Eden or Oblivion or something and they have to be identified by the Guardian. The others would be identified as Mortal Man but Sean would be unknown. Then how do we use the fact that Sean is some time of Cosmic abberation as a plot/game point?
With the Creation power Im thinking that he could use that to create any key to any door. Perhaps the reason for his being is to open such a door...
Rob called with a few questions about his character. Basically he wants to know where he is right now. I don't think it will be important for the adventure as he and the party will be all over the world during the course of the game. The only thing I know for sure is that he will be watched by the government, whether that means in prison or working for them I'm not sure. I want the PCs to trust the Government character in this game so Im leaning towards the working for the government angle. He is a highly trained spy with super powers so Im sure they could find somehting for him to do.
The way I see it, The Chopper will kill Rob's handler and Gerard will go out of his way to accuire him for his XTF-3 project. Gerrard will be apprehesive of the Spy however as he used to work for the enemy, an enemy they still don't know who it is.
Im playing with an idea for Sean's character. The idea is to use the idea that no one knows what he is. What if during the course of an adventure PCs have to enter some supernatural place or something like Eden or Oblivion or something and they have to be identified by the Guardian. The others would be identified as Mortal Man but Sean would be unknown. Then how do we use the fact that Sean is some time of Cosmic abberation as a plot/game point?
With the Creation power Im thinking that he could use that to create any key to any door. Perhaps the reason for his being is to open such a door...
Rob called with a few questions about his character. Basically he wants to know where he is right now. I don't think it will be important for the adventure as he and the party will be all over the world during the course of the game. The only thing I know for sure is that he will be watched by the government, whether that means in prison or working for them I'm not sure. I want the PCs to trust the Government character in this game so Im leaning towards the working for the government angle. He is a highly trained spy with super powers so Im sure they could find somehting for him to do.
The way I see it, The Chopper will kill Rob's handler and Gerard will go out of his way to accuire him for his XTF-3 project. Gerrard will be apprehesive of the Spy however as he used to work for the enemy, an enemy they still don't know who it is.
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