Friday, February 25, 2005

Shadow War

Shadow Revolution

PCs have been involved with (fighting or working with) crime across Canada, probably in Vacouver, Toronto, and Montreal.

The Hell's Angels are kick’in ass . Ever since they hooked up with their new contact they have had more Heroin then they know what to do with. The have been opening new chapters and moving west across Canada taking over other gang territories as they go. It's a golden age of Dealing as the Angel's have begun to pull down more cash then they ever have in their history!

The local gangs are outmatched, the police are over worked, and the violence is on the rise. To make matters worse, the JFT-2 (Joint Task Force- 2 Canada’s Special Forces)tried to capture a shipment and shut down the operation but were wiped out. The bikers have been buying high tech weaponry and defense from the black market. The only people who are actually enjoying this war are the Harley Davidson dealers.

With the launch of their Vancouver chapter the Angel’s are represented across the whole Great White North. They plan to celebrate at their main compound outside of Montreal. They are calling it the first annual Biker Boardroom.

Lt. Col. Pascal Girrard is behind a desk. His last assignment didn’t go to well. Under his command 45 of Canada’s toughest and deadliest, the JFT-2, was taken out by an extremely well armed gang of Hell’s Angels. The Army was humiliated. His career was ruined. They took him out of the field and put him in accounting.

Girrard spends his days overlooking balance sheets his evenings catching up with his contacts in the field and his nights with his girlfriend, Madeleine Cruz who works for CSIS (Center for Strategic and International Studies).

During a routine data dump Madeleine discovers the details of Biker Boardroom. She realizes that this maybe the one chance to decapitate the Hell’s Angels organization but hesitates about giving it to her superiors. After the failure of the JFT-2 the Hell’s Angel file was turned over to the Royal Canadian Mounted Police. The RCMP are not nearly as well trained when it comes to combat and all indications are that the Angel’s have become even more dangerous since the last encounter. She decides to discuss it with Girrard before turning the data over to her superiors. Maybe he can convince someone to drop a brick ("brick" is a JFT-2 combat unit) on this meeting instead of sending RCMP to the slaughter.

Pascal had a better plan. Project XTF-3: X-factor Task Force-3. Pascal proposed a team of private sector X-factors (CSIS term for societies unknown element) to meet the growing X-Factors that were appearing on the national and international crime scene. Nobody in Ottawa was willing to listen to him but after hearing about the Boardroom he had to do something! That night they came up with a plan.

Madeleine used her knowledge of uncovering money laundering to advise Pascal on how to siphon money from the department of defense. Pascal used her knowledge of security protocols to get access to military equipment but to also keep it "off the books". Project XTF-3 was born. Now all they needed was a team.

Madeleine and Pascal will explain that the XTF-3 is Black Ops unit and as such the government will flatly deny their existence. Of course, the reality is the government really doesn’t know they exist!

The team will begin with a number of debriefings so that everyone can get to know each other. Pascal will have rented a facility where the team can also get some training done. Remember that the Lt. Colonel is doing this whole thing on the sly so he will avoid getting any high priced/profile items unless the mission demands it. Also the idea is that the XTF-3 is a group of privately funded hero’s working under a government authorization. The very reason these hero’s were chosen was because they were a force on their own.

Lightening Lad joins the group.

Chop Talk

Chit Chat with the Chopper Donny "The Chopper" Duncan is a rising star in the Hell’s Angels. His combination of ruthlessness, boldness, and business sense has made him an excellent foot soldier. Chopper has been living the high life on fast cash, loose ladies, hard drugs and thrill killing. And he’s just been spotted in Winnipeg!

A CSIS informant had contacted the regional office that morning. Madeleine believes the Chopper may be "properly motivated" to reveal the location of the Biker Boardroom. XTF-3 is sent off to Winnipeg to follow up on contacts and find Chopper and bring him in!

Winnipeg has had the most success fighting the Heroin Wars. A vigilant police force and tough Judges have made the difference in this northern city. With very few seats left at the Biker Boardroom's "Big Table" Chopper wants to do something special to impress the big bosses. After throwing some money around he was able to find out which school bus Judge Harrison's kids were going home on. It was time for the Angels to make their own justice.

An hour to get ready and an hour long flight out of Toronto will get the XTF-3 into Winnipeg. Based on the PCs modus operudi they can gather the following four clues which lead to The Choppers and his gangs location. The type of information the PCs get is heavily based on what kind of investigators they are. Their informants could be anyone from Cockroach the Shoeshine to Equinox Guardian of Tomorrow! Your encourged to come up with four clues that will lead PCs toward their goal.

Gathering information is a time comsuming task. The four rolls should take PCs well into the next day. The level of sucess will determine how soon they find the bikers. Allow four rolls for whatever information gathering and interrogation tools the PCs undertake. Add the amount by which they succeed each roll (good information) and subtract the amount they fail their rolls by (bad information). You can divide the rolls between your players however you wish. If they have a negative score: they see the shooting on the news or hear it on a radio. They better hustle if they want to minimize casualties. A score
from One to Nine: the PCs are pretty sure that he’s going to hit a Judge daughter and the time of the hit. Unfortunately three girls on three different buses could be targets! A score of Ten to Fifteen: allows the PCs to know the when and where but only minutes before the bus leaves school. Not enough time to do anything but to go there and try to stop it. A score of Sixteen and above: The PCs know when and where of the hit with enough time to take the girl out of play.

Or just pick which one you like best! Remember, it's Chopper's game, PCs may not want to make a move for fear that he catches on and decides not to show up! Interrogating Chopper is the primary mission.

The Chopper will not be willing to talk right away but deep down inside he's a big coward and will do anything to save his own hide. After a little "convincing" he gives up Biker Boardroom.

Biker Boardroom

He explains that this will be the first meeting where the gang will formally divide up the country between the bosses and use their newly acquired resources to get their foot in down south. It's also going to be one hell of a party. The meeting is going down in nine days and the location is in a large privately held compound north of Montreal.

This compound is more like a fortress. Surrounded by acres and acres of woodland with one road going in and out. The main area is about three houses, and large hall, and a huge garage. It's surrounded by a chain link fense with a catwalk around the top. The Angel's have also been aquiring some heavy weaponry, more to play with in the surrounding woods then for anything else. They've set up some heavy weapons in turrets around the base and have a few tanks in the garage. They keep the rocket launchers and automatic rifles for personal use.

But hey, its nothing to the XTF-3 right?

Rain Maker

Pascal and Madelaine will want to interrogate Mom and the other biker bosses before turning them over to local authorities to make sure there are no loose ends. But guess what....

100% of the Biker's Heroin, the heroin that they have been supplying to the whole country, has come from one guy. They only know him as Rainville, a man with a reputation as being the most ruthless man in the underworld. Yeah, he's the guy that criminals tell their kids about to make them go to bed at night!

Rainville seemingly has an unlimited supply of the stuff and cheap! Mom has never met Rainville and usually picks up his stash at a random Piers alond the Saint Lawrence river.

Pascal has a history with Micheal Rainville. After the Afghanistan War the JTF-2 was invited to the White House to receive awards of valor from the American President. Unfortunately Rainville's conduct up to that point included torture, murder,insubordination and sodomy. He was an embarassment and as such Girrard decided that Rainville shouldn't be involved. The Lt. Colonel was in the middle of trying to get him discharged!

Rainville lost it and went rogue. He specialized in stealing military weaponry, everything from guns to tanks. One day he daydreams of stealing a nuke, just like in the movies. The last report indicated he was doing some work for North Korea...

While working in North Korea Michel Rainville did a little independent snooping on some of their Top Secret Defense projects, he hit the jackpot. It appears that North Korea for whatever reason has built a network of zero-point mass conduits, or transporters , that span the globe!

He was fresh off a trip from Afghanistan where he hooked up with an Afghan Warlord named Zmarak who had too much Heroin on his hands. After the fall of the Taleban there was no one to enforce the ban on poppies fields. Zmarak grew as much product as he could handle all he needed was a network to distribute it. Rainville was looking at that network.

He stole the blueprints for the transporter device and returned to Afghanistan with an offer Zmarak couldn’t refuse. Secrecy was paramount. They used whatever materials the could get their hands on and went through a lot of scientists and prototypes before they got it right. Zmarak would have the only transmitter.

Michel Rainville had made it. He was making more money then he ever had and even set up his own little team he dubbed the "Rainmen". General Zmarak outfitted his troops with state of the art equipment and his ranks swelled with new recruits. Ever since this new partnership Zmarak spends his evenings holding hands and dancing up a storm with the men as the covered women look on in joyous servitude. Good times. Good times…

Madeline and Pascal’s current information put Rainville in Afghanistan with an Al-Queda accomplice. They will send orders to the troops on the ground to bring him in.

Horse Rustlers

Rainville has his receiver located at a farm in rural Qubec. Farmer Marc Davis was having a hard time moving cattle because of the mad cow scare and Rainville gave him a way to make some major cash. Rainville and he served together in the Canadian Airborne Regiment before it was disbanded in disgrace back in 1995.

He keeps it in his barn. He just calls it the "Whatsit" or the "Spinner" but in actuality its a zero-point mass receiver. A transporter.

Surveillance tapes of the area identify the truck that was making deliveries to the waterfront warehouse. It belongs to a farm outside of town.

Reverse Waiting.
Madelaine and Pascal will both contact friends they have in Sciences. Even with a full team it will take them days to determine how to make the thing work. The technology is patch welded together and very volatile.

One night as the PCs are watching over the find, the machine will activate itself! Shock Troops will begin pouring out of the device grabbing as many staff as possible and bringing them back through.

PCs may be grabbed or they may follow through to save their companions.

Atlantis

During the final days of WWII the Devil’s Brigade, a joint US Canadian special forces team, "liberated" a number of German scientists. Their debriefing led to the discovery of the "Portal Actuator" a device they claimed was discovered in the North Sea. Although it was a complex machine they believed it to be older than Jesus Christ! Hitler’s historians believed it to be a relic of Atlantis.

The Brigade thought these stories were total fantasy and took these items home as trophies. Harris Stevens kept his actuator as a family heirloom while Tom McNaughton’s actuator was turned over to the Canadian government after his death in 1965. Unable to make heads or tails of it they locked it away at the Citadel military facility in Montreal.

The Stevens family became very wealthy in the years following the war. They began with a small investment in a Texas drilling company and a generation later they were one of America’s leading oil tycoons. At the height of the Cold War, Stevens and other Americans like them came together to see what they could do to protect America from the communist menace that threatened the world! They began to create security companies, private military, and even started their own special forces. They got into the business of War.

Politics, business, and war became the holy trinity for these men. They believed themselves to be the only salvation for America. With their wealth they were able to secure high positions within the Pentagon with their power they made themselves invisible. Commenting on his frustration about the lack of communication between the White House and the Pentagon, then Secretary of State Colin Powel said that the NeoCons (Neo Conservatives) have effectively taken over the country! He never elaborated on the comment.

Today the threat of terrorism has every nation on high alert. The whole world is looking over its shoulder. The NeoCons believe that in order for America to endure this crisis and emerge as the dominant power in the world they would need to control the worlds energy and her most powerful nations. A recent breakthrough with the "Portal Actuator" now makes this all possible.

It talked to them. The Actuator spoke with a message from another world, another earth! NeoGod and his people are alone on a dying world. Nine world wars was all it could handle, and now the species was on its last legs. On this earth Atlantis never sunk and her people prospered and evolved, by nature and design, to level that far surpassed homo sapiens. Now during their last days they reached out to the Spiral, the construct that intersects with all earths, looking for a way to escape.

The Canadian device was locked away in a sub-basement of the Citadel, but the NeoCons were never far from theirs. Once it started to speak they listened carefully. It wasn’t long before they figured out how to respond. The NeoCons found Atlantis on this earth. A large domed city off the coast of Norway at the bottom of the North Sea. They were surprised to find the place deserted but wasted little time setting up their operation.

A partnership was formed. With the guidance of NeoGod the NeoCons began to learn how to use the Portal Actuator and the other Atlantean technology. The Atlanteans have insisted on a number of tests to make sure the portal is safe before they step through. To this end the NeoCons have been transporting creatures from the worlds "below" them on the spiral, the broken worlds. These critters are aggressive, primal, and dangerous and would have destroyed the NeoCons if it wasn’t for the Atlantean weaponry they found in the sunken city. This gave them a great idea on how to finance the costly research.

After transferring a creature and examining it, they dropped them off in whatever country they desired. After it overcame the local defense force, they would use their troops to take it out, for a price. Not only were they gaining a new tech, they were getting their troops on the ground wherever they wanted. It was a win/win situation!

PCs wake up as prisoners in Atlantis. They will be going through a number of tests to determine what effects the portal had on their bodies. They are restrained by any means necessary.

Interrogation

Atlanteans are worried about their ability to reproduce, they mention that they want the male reproduction organ removed for dissection and analysis from the prisoners.

The NeoCons promise that they will make an example of those that move against us. Canada will suffer for this transgression.

The NeoCons come in to interrogate the XTF-3 a hologram of NeoGod is with them and asks more questions about the technology they used to initiate the transfer. After his interrogation (with the use of his telepathic powers) he believes low-dimensional harmonics may be the key!

PCs should remember or recognize on the NeoCons. Later when Madeline does a search for him she will discover that he was seen inside the pentagon that same day. There was a small flood in Atlantis and the intel also has him with soaking pants and shoes at the pentagon. The quickest way to get back to Atlantis and deal with it may be to strike through the pentagon through the portal device there.

The assembled group will be quite upset that the Atlantis site was infiltrated. NeoGod will hypothesize that the portal would have detected the signal and would have designated it a "rogue". It would then redirect and materialize it to save the passengers from dissipating in the ether between worlds. It will be a simple matter to disengage this feature.

A tech will then approach to report that they have detected a second rogue signal on the network. This one from Afghanistan. NeoGod will excuse himself from the interrogation to investigate. NeoGod will be convinced that the Canadians are running another device, no one will even think of looking at General Zmarak as he is just a "simple" Afghan Warlord and doesn’t have the technical expertise to operate such a device.

They kill Lightening Lad as an example.

"How long has the Canadian government been piggybacking my Spiral Tap?"

"I’m asking the questions."

"It is odd then that you would possess a transmitting device. Your government has meddled in a very delicate experiment. I require the location of your second transmitter, my analysis has determined that there is a one other rogue device. You will give me that location, or die."

"No matter, now that I have discovered how you’re doing it will only be a matter of time before I triangulate the location of the second portal actuator. Either way you lot will remain my prisoners and be subject to our experiments."

PCs will then need to escape. They will find the main lab where a portal will be open after their escape. The destination will shift between the desert, mountains, and towns of Afghanistan. The base security will be using advanced Atlantean weapons and armour to protect the base which could overcome the PCs. Their equipment is in another room and may have been taken apart.

General Zmarak

PCs are deposited into the Afghanistan desert. After they get food and water from civilization they can make there way to Kabul where the Canadian forces are based. Once Pascal is contacted he will verify the PCs and give them the necessary clearance.

The Americans insisted that more Canadian units have American observers imbedded with them. In the interest of cooperation they have reluctantly agreed but no one is happy about US troops looking over their shoulder.

The Canadian forces have been assisting the Red Cross who have been treating villagers who have been injured in the war. They believe Al-Queda wishes to use their fields to bolster poppy production and is killing those who do not cooperate.

The Canadians know that the North Eastern part of Afghanistan is patrolled by General Zmarak. The warlord is very friendly with the Americans and they have worked closely in stabilizing the region. His whereabouts is considered national security. He rarely checks in with command and is given a wide leeway.

The American offer to escort the PCs to Zmarak’s in the interest of cooperation, or so they say. Their escorts turn out to be Strike Force One, America’s own overseas Meta Delta Force.

After a few days driving through the desert into the mountainous north east they rendezvous with Zmarak’s mobile unit. If PCs are a little crafty they may find out that the Alpha Transmitter isn’t with him but he is rendezvousing with it in 3 days.

The next day the commander of Strike Force One gets a call on a "special" phone. After a brief conversation with Zmarak a detour is announced. They have uncovered an Al-Queda base in Tal-e Kmoi, they want Zmarak to take care of it. Oddly, Zmarak orders his people to burn the fields and only kill the old, the very young and weak.

Do the PCs want to stop them and try and beat the information about the Alpha-Transmitter? Or do they want to wait, allow the slaughter, then try and take on everyone once the hook up with the Actuator?

Meanwhile back in Canada…

Michel Rainville has been in full panic mode. His operation is coming apart at the seams. The XTF-3 has brought his operation down like a house of cards. But when life throws you lemons you make lemonaide! This "Portal Actuator" still has a substantial value on the black market, and if he wanted to get back into business someone with resources was going to need to build it.

Michel and his Rainmen stole the Data Key and the technical specs to the Actuator. He and his team took off for the largest black market in the world, North Korea. Rainville believes that if he could demonstrate this technology to Kim Jong Il, the crazy dictator could set him up again. He was this close to getting back in business!

When PCs contact their commanders they will apprise them of the situation. The next stop for the XTF-3 is North Korea, mission: recover the Actuator technology and bring down Rainville by any means nessesary.

The NeoCons send a broken world critter to Ottawa to send a message. White yetti.

North Korea

60’s spy movie.
PCs meet up with their contact in South Korea. He sneaks them into the North where the all take assumed identities. They are selling a cheap missile defense satellite.

PCs get an invite to the terrorist bazaar to track down Rainville. After making a few inquiries they discover that he was staying in a temple of Kim Jong Il. They even know what building he is in. When they break in there are a number of monks, worshippers of Kim. Leaving them alive to tip off the authorities may make it impossible to capture Rainville alive.

They discover that Kim Jong Il was so impressed with Rainville’s Actuator he invited the mercenary to his private cabin on the mountain. The so-called heaven of North Korea. Strategically unimportant the security is not as high as other places.

It looks like an ancient oriental village and strong asian kung-fu spirits dwell here. Kim Jong Il is their agent on earth. He really did descend from heaven! They will have to get through his "angels" before they can get to Rainville.

Handout on Kim Jong Il outlining him and his mythology.
Big Hat warriors?
Kim Jong Il robot? Construct? Made of paper?

Alter Nation

As the PCs return to Canada their plane is shot down over Halifax by strange looking defense drones. After they survive the crash landing they find themselves in a strange post apocalyptic Canada.

The people they come across are few and far between, always male and crazy. Giant robots roam the land killing any males it finds. When PCs figure out that this is not their earth they will need to find the Portal Actuator and make it take them back home. The Actuator sat in the basement of the Citadel for almost sixty years, if their lucky it would be there now.

A half crazy man explains what has happened and at the end of the story a large walker breaks through the ceiling and starts shooting.

After they find the devise put it together and fire it up, the energy signature will be picked up by the drones and transmitted to the Atlanteans on this planet. Desperate for a way off this rock, the one that receives the message will come alone, hoping to use the devise for escape.

When he arrives he tries to kill the XTF-3 but a visitor from this earth will appear and use his mind to fry him to a crisp. PCs will recognize him. He will explain that he is one of the last Meta’s of this world. He had discovered that the Atlanteans were escaping from this world and couldn’t let them do to another earth what they did to his. He had used the last of his resources to try to bring them back but he got the PCs instead. Maybe they haven’t crossed yet. For their own sake, make sure the NeoCons do not succeed in their plans. He gives them a data file that he hopes can help.

The PCs take the portal back to Canada and the Meta promises to destroy it after they leave. The Meta is Lightening guy.

"Give me your women!"

Intel reports that Michel Rainville may have successfully broken into the Pentagon before. He spent months corrupting their security protocols with computer virus he picked up in Bombay. As far as he knows those codes should still be active. He’s willing to make a deal. He wants to be transferred to a comfier prison. If the PCs agree he will escape within the week.

For the most part Michel is being truthful. His codes will get the PCs past most of the security, but when they get to the part run by the NeoCons they are out of luck.

In the heat of the attack one of the NeoCons will sound the alert. He will tell his people to send the 435’s to help repel the attack. If the PCs ever get to the portal room NeoGod will step out from his world.

"I survived. Give me your women."

NeoGod will immediately head for the surface trying to find escape for himself.


Enter the XTF-3

Start

Bikers
-investigate leads , save kids

Bikers Boardroom
- set up assault on the biker boardroom, capture the bosses

Distributor
-Find the one distributor, learn that he’s using a transportation device.

Shadow Halls
-Reverse engineer the teleportation device to make it go.
Get sent to the Shadow Halls and escape into Afghanistan.

Supplier Afghanistan
-Go through Zmarak and Strike Force One to take out his rogue transporter

North Korea
Michel Rainville has stolen the tech for the transpoerter device and is on his way to sell it to the North Koreans. The XTF-3 is sent to intercept him and destroy/recover the device. Show down with Kim Jong Il

Canadian Frontier
While taking back the device to Canada their flight is intercepted by a monster, maybe dragon or something, maybe killer humming birds, PCs force a crash landing in London Ontario.

Long Walk
Apperently society ended while they were in the air. Very quickly they discover that between taking off and landing they arrived on a different earth. Hoping that there are more similarities the travel to the Montreal Citadel in hopes that this earth has a transportation device and the recoverd piece from Rainville can operate it.

Plot
During the walk they learn that this earth was destroyed by the Atlanteans, the same race as Neo-God. Biological warfare has made the Atlanteans unable to procreate therefore they have searced for other worlds, other earths, to get their women. (Special thanks to Warren Ellis)

Assault on the Pentagon
PCs return to their world and learn that NeoGod is working from a pocket universe only accessable from the basement of the Pentagon. They must stop him before he destroys the world.
posted by Sanctimonious at 4:23 PM 0 comments

The Neo Cons: World Domination
The Neo-Cons believe the only way America can secure its spot as a super power is by being the primary producer and exporter of war. They have been using the power of the Shadow Halls to cause conflict throughout the world and their pet companies are poised to send their security troops to clean up the mess.

They are ready to kick the program into high gear. Their next attack will be on a North Korean nuclear plant. The resulting chaos will result in a North Korean attack against South Korea bringing in the other surrounding players and with China remaining neutral Lazerus Co. will be perfect to swing in with their own troops. The move could make the Neo-Cons billions and private Americans will have a stronger presence on the world stage

Strike Force One
Major Patriot (150 pts)

Body 8+3 = 11
Mind 10
Soul 11

ACV: 10+3=13 DCV: 8+3=11 Health: 110

Characteristics

(3,6) Enhanced Body: Gene Therapy
(3,9) ACV +3
(9,9) Combat Technique: all but weapons encyclopedia
(3,6) DCV +3
(2,16) Extra Attacks +2
(2,6) Extra defenses +2
(6,6) Heightened Awareness +5
(4,4) Highly Skilled +40
(3,3) Mind Shield +3 (psychological training)
(5,13) Armor +50 (-2 pts, nose mouth and chin open)
(5, 20) SpAtt SMG: Autofire -3, Hand Held +1, Limited Shots +1, Damage 80

Skills

(2, 6)Intimidation (Military) Lvl 2 6 pts
(1, 3)Medical (Emergency Response) Lvl 1 3 pts
(3, 12)Military Science (Tactics) Lvl 3 12 pts
(2, 16)Gun Combat (Pistol)
(2, 16) Unarmed Combat
(2, 4) Pilot(Gunship)
(2, 14) Melee Combat

Red State The Spirit of Conservatism! (150pts)

Body 6
Mind 6
Soul 8

ACV: 7 DCV: 5 Health: 110

Characteristics

(2,8) Reincarnation: 1 day. Can be stopped if a donkey shoe is placed on the body.
(4,24) Regeneration 20pts/rnd
(3,3) Highly Skilled +30
(6,6) Mind Shield +6
(8,24) Armor +80
(4,8) Gadgets: 4 Major 16 Minor (American made weapons in R&D)
(1,1) Combat technique: Portable Armory
(1,2) Massive Damage: physical attacks
(6,6) Special Defense Aging x2, Breathe x2, Disease x2
(1,4) Mind Control: Only Americans
(4,29) Damage Conversion: For every 20 points of damage to armor Red State gets 4 character points. (3BP) Only usable for Massive Damage

Skills

(1, 4) Computers (Intrusion/Security) Lvl 1 4 pts
(2, 8) Interrogation (Psychological) Lvl 2 8 pts
(2, 6)Intimidation (Military) Lvl 2 6 pts
(1, 1)Languages Lvl 1 (Spanish) 1 pt
(1, 3)Medical (Emergency Response) Lvl 1 3 pts
(3, 12)Military Science (Tactics) Lvl 3 12 pts
(1, 8)Gun Combat (Pistol)
(1, 8) Unarmed Combat
(2, 10) Sciences (Towards R&D for new weapons)


Defects
(3bp) Marked. Everything he wears is a deep shade of red as is his hair and skin.
(2bp) Ism: Democrats and "liberals" are extremely irritated by his ideology which he proudly wears on his sleeve.

Metatron (150 pts)

Body 6
Mind 8+2= 10
Soul 5


ACV: 7+3= 10 DCV: 5+4= 9 Health: 55
Attacks: 2
Defenses: 2

Equipment:

(27, 108) Item of Power: MetaMail
(6, 18) Armor: 60
(4, 16) Flight: 500kph
(5, 20) SpAtt: MetaGatt Autofire-3, Limited Shots, 80 dam
(7, 7) SpAtt: MetaLauncher Homing-1, Slow+1, Stoppable+1, burning-1, Damage: 140pts
(4, 16) Super Strength: level 4
(5, 10) Telekinesis (metal): 10 000lbs
(5, 5) Heightened Awareness +10 to sensory checks
(2, 16) Extra Attacks
(2, 6) Extra Defenses
(3, 9) ACV +3
(4, 8) DCV +4
(2, 4) Enhanced Stat Mind +2

(4, 8) Gadgeteer
(4, 4) High Skilled

Defects:

3BP Conditional Ownership (The Neo-Cons), 3BP Special Requirement (Only Neo-Cons can recharge power source), 2BP Backlash Telekinesis If fail check by 3 or more than the CPU is overloaded slowing down the system, all extra attacks and defenses are lost for two rounds.

Skills:

(2, 6)Intimidation (Military)
(3, 30) SpAtt: MetaGat
(1, 10) Sp Att: MetaLauncher
(1, 8) Unarmed Combat
(2, 14) Melee Combat
(1, 2) Gaming (Cards)



Vorhees (100 pts)

Body 11
Mind 3
Soul 8


ACV: 7 DCV: 5 Health: 95+40= 135
Attacks: 1
Defenses: 1

Equipment:

(1, 1) Combat Technique: Lightening Reflexes +5 init.
(1, 3) ACV+1
(2, 4) DCV +2
(1, 8) Extra Attacks +1
(1, 3) Extra Defenses +1
(14, 14) Special Defenses Hungerx2, Sleepx2, Diseasex2, Eatingx2, Poisonx2, Painx2, Agex2
(4, 16) SpAtt: Machete Drain Soul-1, Penetrating-2 (20), Hand Held+1, Melee +2, Dam: 60
(2, 4) Tough+40
(1, 4) Reincarnation: 6months
(1, 10) Dynamic Power: Fear

Defects:

2BP Blind Fury Moderate Being laughed at by girls, 3BP Less Capable Soul Sympathy, 3BP Unappealing, 3BP Marked Psycho with a hockey mask and a machete

Skills:
(2, 14) Melee Attack
(1, 8) Unarmed Attack
(2, 6) Urban Tracking
(1, 2) Occult
posted by Sanctimonious at 12:48 PM 0 comments

Thursday, February 10, 2005
The Next Crisis
Once the XTF-3 return to Canada they will be put into detention for debriefing.

During this time, the laboratory that was studying the transporter device will have exploded, transporting balls of fire to the surrounding area. The XTF-3 will move in to save civilian lives.

An investigation turns up that the lab was sabotaged; all the remains are accounted for except for doctor Ling whose corpse has disappeared. Investigation of McLaughlin will reveal that he was kidnapped by a North Korean agent!

They believe that a Meta helped him escape so there is pressure to send the XTF-3 to retrieve him or to kill him.

What they don’t know is that McLaughlin is a North Korean agent!
posted by Sanctimonious at 7:16 AM 0 comments

Arrested Development
Upon their return to Canada the PCs will be immediately arrested. Their adventures in the Middle East have been noticed by Canadian intelligence and maybe even the CIA!

A massive debriefing will follow as military officials try to determine the value of the XTF-3. Now is the time to make the PCs sweat as analysts sweat every detail of their mission.

At this point, based on PC response, we will decide how to move forward with the team. Will they be an officially sanctioned government team? Will they decide to not to have any government connection at all? Something in-between? This decision will affect how they deal with the next Crisis.

posted by Sanctimonious at 7:07 AM 0 comments

Sunday, February 06, 2005
Thieves and Pushers
Michel Rainville (150pts)

Body 11
Mind 10
Soul 10

ACV: 10
DCV: 8
Health: 105

Characteristics

(lvl, pts)

(4, 12) Attack Combat Mastery +4 ACV
(4, 8) Defense Combat Mastery +4 DCV
(2, 16) Extra Attacks (+2)
(2, 6) Extra Defenses (+2)
(4, 4) Highly Skilled
(4, 4) Heightened Awareness (+8 Awareness)
(1, 1) Mind Shield (anti-torture training
(2, 2) Immovable (-40 Knockback)

Equipment

(3, 3)Special Movement: Wall Crawling, Untraceable, Swinging
(1, 2) Invisibility (Cloaked, -4 to be spotted)
(3, 6) Armor (30 pts)
(5, 20) Auto-Shotgun: Spreading x2, Limited Shots 6shots, Hand Held, Short Range, Knockback, 100 dam.
(4, 4) Baton Hand Held, Muscle Powered, Melee, 80dam

Skills 70pts.

(3, 13) Computers (hacking)
(3, 10) Burglary (military installations)
(2, 8) Interrogation
(1, 1) languages (English, French)
(4, 16) Military Sciences
(2, 15) Melee Attack (Baton)
(1, 9) Gun Combat (Shotgun)

Defects

Wanted (1BP) (Mostly known in military circles)

Vitto "The Chopper" Kline (66pts)

Body 10
Mind 4
Soul 5

ACV: 8
DCV: 4
Health: 115

Characteristics

(lvl, pts)

(2, 6) Attack Combat Mastery +2 ACV
(1, 2) Organizational Ties
(2, 4) Tough (+20)

Equipment

(2, 6) Armor +20
(3, 12) Axe (Melee, Penetrating x2, Hand Held, 80 dam)
Machine Pistol

Skills (30pts)

(1, 9) Gun(Auto-Fire)
(1, 8) Melee (Axe)
(1, 6) Science (Drugs)
(2, 7) Burglary (Drug House)


The Hell's Angels (36pts)

Body 6
Mind 4
Soul 3

ACV: 4
DCV: 2
Health: 65

Characteristics

(lvl, pts)

(2, 4) Tough

Equipment

(2, 6) Armor +20
Machine Pistol

Skills (30pts)

(1, 9) Gun(Auto-Fire)
(1, 8) Melee (Axe)
(1, 6) Science (Drugs)
(2, 7) Burglary (Crack House)

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